project-image

The Last Kingdom Board Game

Created by Gamelyn Games

A strategy game of war and politics for 2-5 players by John D Clair. Based on the hit Netflix show The Last Kingdom. DESTINY IS ALL!

Latest Updates from Our Project:

Game Strategies and Character Analysis: Part 3
about 1 year ago – Thu, Apr 13, 2023 at 07:44:59 AM

Hello everyone,

We have crossed the 48 hour mark! Less than 2 days remain.

Welcome to all of our new backers. Your support is greatly appreciated and we look forward to making this incredible game for you!

In today's update we will cover the strategies of the final 3 leaders, Ragnar, Guthrum, and the brothers Sigefrid and Eric

Firstly, I would like to share some exciting news with you all. We have an incredible article about The Last Kingdom Board Game, which is currently featured in the latest issue of Casual Game Insider. Additionally, the magazine has generously offered to provide all backers of this campaign with a complimentary digital subscription. This is a fantastic opportunity to stay up-to-date with the latest news and trends in the world of casual gaming. Don't miss out on this amazing offer!

Click to receive your complimentary digital subscription to Casual Game Insider and read the The Last Kingdom Board Game article!

Ragnar

  •  Initiative: 7
  •  Starting Region: Northumbria
  •  Starting Allegiance: Dane
  •  Starting Action Tokens: 5
  •  Starting Affinity: 3 Dane, 0 West Saxon, 1 Mercian, 1 Northumbrian.
  •  Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  On your turn, you may lose 2 Affinity of any 1 type and gain 1 Affinity of another type.

2. Each time you pass, you may move 1 Dane army from an adjacent Region in Ragnar's Region.

  • Ragnar's Action Cards:

1. Let it Begin - Move up to 2 Dane armies and any 1 army in 1 Region to any Region. Then, gain 1 West Saxon, 1 Mercian, 1 Northumbrian, or 1 Dane Affinity.


2. Warrior's Rage - Remove up to 2 armies from Ragnar's Region. Then, gain 1 Northumbrian Affinity OR you may change your Allegiance.

Ragnar is a formidable opponent for any player. His unique ability to move to a region and pass on his turn can be a real thorn in the side of his rivals. When he passes, Ragnar can move a Dane army from any adjacent region to his own, creating a dynamic and interesting gameplay experience. As long as there are Dane armies in adjacent regions, he can continue to move them in, prolonging the conflict and keeping his opponents on their toes.

Ragnar's cards are also incredibly powerful. His "Warrior's Rage" card can remove two armies from his region, which pairs perfectly with his pass and move-in ability. Meanwhile, his "Let it Begin" card is a sneaky move that allows him to move not only Danes, but also one other army type, potentially catching his rivals off guard and changing the tide of the game.

But it's not just his abilities that make Ragnar a force to be reckoned with. His leader ability is super cool, allowing him to give up two Affinities of one type and gain a single Affinity of another type. This can be a game-changing move if used strategically, allowing Ragnar to catch his rivals off guard and create the small amount of separation in scoring that is often needed to secure victory.

Overall, if you plan ahead and use Ragnar's powers and abilities to your advantage, you'll be well on your way to dominating the game and emerging victorious.

Guthrum

  •  Initiative: 5
  •  Starting Region: East Anglia
  •  Starting Allegiance: Dane
  •  Starting Action Tokens: 6
  •  Starting Affinity: 3 Dane, 0 West Saxon, 1 Mercian, 1 Northumbrian.
  •  Primary Action: 3 Action Tokens to move 1 region.
  • Abilities:

1.  When Guthrum is in the Conflict Region, and his side loses, he may change Allegiance before scoring.

2. Up to 3 Dane armies in Guthrum's Region are +1 strength.

  • Guthrum's Action Cards:

1. Hesitant Invasion - Add 1 Dane army to a Region and then add 1 Dane army to an adjacent Region. Afterward, if the Danes have a higher Strength in both Regions: gain 1 Dane Affinity. If instead, the Saxons have higher Strength in both Regions: gain 1 West Saxon, 1 Mercian, or 1 Northumbrian Affinity.


2. Surmounting Pressure - Move and 1 army to an adjacent Region, from that Region move 1 army to a different adjacent Region. Then, you may change your Allegiance.

Guthrum is an excellent option for novice players. His unique abilities offer robust support for the Danes while also allowing him the flexibility to switch sides if he finds himself losing the battle in a conflict zone. This means that Guthrum has the potential to score in numerous conflicts, even if the point yield is low. The sheer quantity of opportunities available to him more than compensates for any lack of immediate reward. It is wise to consider increasing your affinity across all tracks, this ensures that you continue to score points, regardless of which side you're on.  This flexibility does come at a cost though, as you will need to spend 3 action tokens to move him. 

His card "Hesitant Invasion" presents Guthrum with a unique opportunity to strengthen his bond with either the Dane or Saxon factions, making it a strategic play that should be approached with careful consideration. Additionally, "Surmounting Pressure" grants him the ability to maneuver his armies to better suit his needs, and provides him with yet another powerful tool to change sides. These cards are a testament to Guthrum's tactical prowess and should not be underestimated. Overall, Guthrum is a strategic and versatile choice that can greatly enhance any player's experience.

Sigefrid & Eric

  •  Initiative: 9
  •  Starting Region: Mercia
  •  Starting Allegiance: Dane
  •  Starting Action Tokens: 5
  •  Starting Affinity: 2 Dane, 0 West Saxon, 1 Merician, 1 Northumbrian.
  •  Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  When Guthrum is in the Conflict Region, and his side loses, he may change Allegiance before scoring.

2. Up to 3 Dane armies in Guthrum's Region are +1 strength.

  •  Sigefrid & Eric's Action Cards: 

1. Conflicted Loyalty - If you have Dane Allegiance: remove up to 3 Dane armies from any Region. If you instead have Saxon Allegiance: add 2 Dane armies to any Region. Then, gain 1 West Saxon, 1 Mercian, or 1 Northumbrian Affinity.


2. Strong Ambush - Move either Sigefrid or Erik to an adjacent Region, and then remove up to 3 armies in that Region. Then, gain 1 Dane Affinity. Then, you may change your Allegiance from Saxon to Dane.

Playing as these two characters is a unique experience unlike any other in the game. They possess the ability to gain strength in two different regions, making them formidable opponents in both areas. Additionally, their cards and powers are optimized when they are separated on the game board, providing a strategic advantage.

One of the most exciting aspects of these characters is their ability to change Allegiance by gaining Mercian Affinity. Unlike other characters who require a card or Action Tokens to switch sides, these characters only need to gain Mercian Affinity, providing an additional avenue for players to switch sides. This power also complements their other abilities, making them a force to be reckoned with.

However, playing these characters requires careful timing and strategy. Their ability to change the board state is unparalleled, but players must strike at the right moment to maximize their points. Timing is everything when playing these characters.

When changing sides, both characters flip together, allowing players to turn the tide in two regions simultaneously. This unique ability sets them apart from other characters in the game and makes them a challenging but rewarding choice for players.

Furthermore, their cards offer the potential for lethal force and critical decision-making. One card, "Conflicted Loyalty", presents a particularly dynamic gameplay element as it empowers the player to strengthen the opposing faction. This strategic move should be utilized as a preparatory action before switching sides. Another card, "Strong Ambush", enables the player to deliver a devastating blow to either faction.

In essence, these cards provide players with the ability to make calculated moves that can shift the balance of power in their favor. Whether you choose to bolster the opposition or strike with deadly force, these cards offer a range of options for players to explore. With their unique abilities and strategic potential, these cards are a valuable addition to your arsenal.

Overall, these characters may be tougher to play, but they offer a fun and exciting gameplay experience. Their ability to spring traps on other players and control two regions with a single flip is a strong tactic that can create memorable moments at the table.

Thank you for joining us on our in-depth exploration of the strategies employed by the 10 leaders. We trust that you found this information enlightening and are eager to put these tactics into practice. As the project draws to a close, we will be providing crucial details regarding the confirmation of your pledge and the production and fulfillment process. Be sure to keep an eye out for our next update, which will contain all the information you need to ensure a smooth and successful campaign experience.

Thank you for your support and dedication to this project. We look forward to continuing this journey with you.

Sincerely,

Michael 

Game Strategies and Character Analysis: Part 2
about 1 year ago – Mon, Apr 10, 2023 at 10:11:47 AM

Hello everyone,

We are thrilled to welcome you to our community and express our gratitude for your support in bringing our incredible game to life. Your contribution means the world to us, and we are honored to have you on board. We are passionate about creating a game that will exceed your expectations and provide you with an unforgettable experience. 

In today's update, we will delve deeper into the characters featured in The Last Kingdom Board Game. Our aim is to provide you with a comprehensive understanding of each character's unique traits and abilities, allowing you to make informed decisions during gameplay. Join us as we explore the intricacies of these fascinating characters and uncover their hidden strengths and weaknesses.

Without further ado, let's dive into Aethelwold, Aethelflaed, Odda, and Brida.

Aethelwold

  • Initiative: 2
  • Starting Region: Mercia
  • Starting Allegiance: Saxon
  • Starting Action Tokens: 4
  • Starting Affinity: * Dane, 1 West Saxon, 1 Merician, 0 Northumbrian.
  • Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  *Aethelwold's Dane affinity is always equal to his lowest Saxon Affinity. If he would gain Dane Affinity, instead place 1 Dane army in any Region. At the start of each round, Aethlewold's Allegiance must be set to Saxon, and he gains 1 Saxon Affinity of your choice.

2. If Aethelwold is in the Conflict Region when it resolves gain 3 Action Tokens.

  • Aethelwold's Action Cards:

1. Playing Both Sides - Add 2 Dane armies to a Region, and in an adjacent Region add 1 West Saxon, 1 Merican, and 1 Northumbrian army. Then, you may change your Allegiance.


2. Confused Orders - Move 1 army to an adjacent Region. From that Region, move 1 army to any other Region. From that Region, move 1 army back to the first Region. Then, gain 1 West Saxon, 1 Merican, or 1 Northumbrian Affinity.

Playing Aethelwold is a thrilling experience that requires a strategic mindset and a willingness to switch sides. His Dane Affinity is only as strong as his lowest Saxon Affinity, making it crucial to pay attention to the Market Actions and utilize Friendship cards. To maximize his potential, it's important to move him to the conflict region for an extra bump in Action Tokens. 

One of Aethelwold's coolest abilities is the power to add a Dane army to the board when gaining Dane Affinity. This sneaky move can catch opponents off guard and give you an advantage. Additionally, Aethelwold can flip back to Saxon for free at the start of round two and gain Affinity at the start of both rounds.

To truly excel with Aethelwold, you must be a thorn in the side of your opponents and spring traps when it suits you. The "Playing Both Sides" card is a powerful addition to any conflict and can be paired with Aethelwold's ability to switch sides for a fun and effective tactic. "Confused Orders" is another card that pairs well with Aethelwold, allowing you to stir the pot and move armies around the board. With this character, you can even force other players into playing cards early in a round, then flip sides to gain the benefit and score VP.

Overall, Aethelwold is a complex and intriguing character that requires careful attention and strategic thinking. But with the right approach, he can be a formidable force on the board.

Aethelflaed

  • Initiative: 4
  • Starting Region: Mercia
  • Starting Allegiance: Saxon
  • Starting Action Tokens: 4
  • Starting Affinity: 1 Dane, 1 West Saxon, 2 Merician, 0 Northumbrian.
  • Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  After drafting each Round, Aethelflaed may look at all the discarded cards and keep 1.

2. Other Heroes and Leaders in Aethelflaed's Region that share her Allegiance are +1 strength.

  • Aethelflaed's Action Cards:

1. Calculated Strike - Move up to 2 Merican armies to an adjacent Region and then add 1 Northumbrian and 1 West Saxon army to that Region. Then, gain 1 West Saxon, 1 Mercian, or 1 Northumbrian Affinity.


2. Compassion - Draw a Round 1 card and add it to your hand. Then, if an opponent's figure has Dane Allegiance in Aethelflaed's Region: gain 1 Dane Affinity, and then you may change your Allegiance.

Playing as Aethelflaed can be a fun experience for players who enjoy working with other players. Her unique ability to boost other Leaders and Heroes in their respective Regions is a powerful negotiating tactic that can make her a valuable ally. To maximize her potential, it's important to strategically place her in Regions where she can lead the table and make the most impact on your VP.

If Aethelflaed is playing as a Saxon, "Calculated Strike" is a crucial card to play at the right time. It can provide a significant boost to the Region and earn you Affinity points.

One of Aethelflaed's most intriguing cards is "Compassion". This card allows you to add a card to your hand for free, which can be a game-changer in tight situations. Additionally, if played when another player is already a Dane in that Region, you'll gain Dane Affinity as well. With an extra card in hand each round, Aethelflaed can extend your play and help turn the tide of a conflict in your favor.

Overall, Aethelflaed is an excellent choice for players who value having extra cards for more actions. Her unique abilities and powerful cards make her a leader to be reckoned with on the board.

Odda

  • Initiative: 6
  • Starting Region: Wessex
  • Starting Allegiance: Saxon
  • Starting Action Tokens: 5
  • Starting Affinity: 0 Dane, 2 West Saxon, 0 Merician, 2 Northumbrian.
  • Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  Before drafting each round, look at the top 3 cards from the round's deck and keep one. (Add it to your hand after the drafting.) Place the other 2 at the bottom of the deck.

2. As a Primary Action, you may move Odda to Wessex for free. (Cannot be used if Odda is in Wessex.)

  • Odda's Action Cards:

1. Marshal the Forces - Move Odda and any number of West Saxon armies to an adjacent Region. Then gain 1 Northumbrian or 1 Dane Affinity. Then, you may change your Allegiance.


2. Build an Army - Gain 1 West Saxon Affinity. This action does not end a player's turn. Until the current conflict resolves, each time you pass, add 1 West Saxon army to Wessex.

Odda is an exceptional character to play with a plethora of unique powers and abilities. Let's delve into his leader power, which grants him an extra card before the draft. While gaining an additional card is undoubtedly advantageous, it's equally potent to know which cards will not be included in the draft. The two cards that you place at the bottom of the deck provide you with exclusive knowledge. Therefore, gaining a card is fantastic, but knowing what others don't have is equally valuable.

Odda's ability to move to Wessex for free is circumstantial but can be a game-changer if used at the right moment. If you move him out of Wessex to participate in a conflict in another region, you can bring him back later in the round. This is a significant advantage because you can always lend your strength to the conflict in Wessex, regardless of your location. Additionally, if you have some control over where and when conflicts occur, you can time the use of your action tokens for movement, knowing that you can return to Wessex for free. This power also works in conjunction with his other cards and that's key!

If you can time Odda's ability to pass and add armies to Wessex, you can play "Marshall the Forces" and move the armies you just created to turn the tide of a nearby conflict. Furthermore, you can return to Wessex for free later in the round. One of the keys to making this work well is to play "Build an Army" in a conflict where you won't be needed to help win, allowing you to pass three or four times. This will provide you with a few armies to move when the time comes.

Overall, Odda is a robust and enjoyable character to play with his free card and army movement abilities.

Brida

  • Initiative: 3
  • Starting Region: Wales
  • Starting Allegiance: Dane
  • Starting Action Tokens: 4
  • Starting Affinity: 2 Dane, 0 West Saxon, 1 Merician, 1 Northumbrian.
  • Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  Market Actions, other than "Destiny is All", "Make the Right Choice", and "To See is to be Wise", always cost 3 Action Tokens for Brida.

2. Brida is 2 Strength if in a Region with a number of Dane armies equal to or less than the number of Saxon armies in the Region.

  • Brida's Action Cards:

1. Traveler - Gain 1 West Saxon, 1 Mercian, 1 Northumbrian, or 1 Dane Affinity or gain 2 Action Tokens. Then move Brida to any Region. Then, gain 1 Action Token. Then, you may change or Allegiance.


2. Growing Anger - Gain 1 West Saxon, 1 Mercian, 1 Northumbrian, or 1 Dane Affinity. Until the current Conflict resolves, each time an opponent takes a Primary Action gain 1 Action Token. (This is a secondary action)

Brida is an incredibly powerful character when played to her full potential. Her abilities make her flexible in nearly any board state, making it very tough for other players to keep up. With the ability to use four Market Actions for only three Action Tokens, no matter the cost that is showing, Brida is always within reach of her goals. 

While Brida cannot use her power on certain Market Actions, she can manipulate the market easily. This can play to her favor so that she can keep the Market Actions flowing to make them cheaper overall. Though her greatest flexibility may come from her card "Traveler", which allows Brida to move to any region and turn the tide of the conflict when coupled with her strength bonus.

If you can get "Growing Anger" down on a conflict that lasts a bit longer, Brida will gain an Action Token anytime a Primary Action is taken by any player. As the conflict draws out, she will build up Action Tokens, which can be extra useful in other conflicts for her in particular. Timing is key in this game, and playing the cards at the right time and flipping sides at the right time is crucial.

When other players have the same Allegiance as Brida, a good back and forth can be created with the Market Actions. Additionally, if she is on the losing side of a conflict, she will gain Action Tokens, further adding to her ability to manipulate the Market.

Brida's ability to make use of the market is simply awesome, and striking at the right time is so satisfying! Jumping into a Region and turning the battle feels great when it goes your way.

Thank you for joining us on this exciting journey, and we look forward to sharing more information on the remaining leaders in our upcoming update. Stay tuned!

Also, who is excited for The Last Kingdom: Seven Kings Must Die premiering this Friday?! Can it just be Friday already?? ⚔️

Sincerely,

Michael 

Game Strategies and Character Analysis: Part 1
about 1 year ago – Sun, Apr 02, 2023 at 12:22:50 PM

Hello everyone,

Firstly, I would like to extend a warm welcome to all of our new backers. We are thrilled to have you on board and excited to share with you the incredible experience that awaits you in this game.

In today's update, I would like to delve into the fascinating world of asymmetry in The Last Kingdom Board Game. With 10 distinct leaders, each possessing their own unique strengths and strategies, this game promises to be an exhilarating adventure for all players.

Get ready to immerse yourself in a world of strategic gameplay, where every move counts and every decision has the potential to change the course of the game. With our diverse range of leaders, you'll have the opportunity to explore a variety of different playstyles and tactics, ensuring that no two games are ever the same.

So, buckle up and get ready for an unforgettable journey through The Last Kingdom Board Game. We can't wait to see what you'll achieve! 

As you play the game, you will discover that your card selection strategy during the draft phase should vary depending on which leader you choose. It's important to note that being a Saxon leader doesn't necessarily mean you should exclusively choose cards that benefit the Saxons. In fact, switching allegiances at the appropriate moment is crucial for achieving victory. Keep this in mind as you navigate the game's challenges and make strategic decisions.

Leader Overview

Here's a breakdown of the Leader Cards:

  •  Name: your leader's name.
  •  Character Mini: shows which mini you control that represents your leader.
  •  Starting Action Tokens: how many tokens you will begin the game with and refresh up to at the start of round 2.
  •  Starting Affinity: your levels of affinity with each faction to use when determining score.
  •  Permanent Ability: typically a static ability, unique to your leader. 
  •  Special Ability: additional ability unique to your leader. 
  •  Primary Action: this allows you to spend action tokens to move your leader as a primary action. While most leaders require 2 action tokens to move, some have a different cost based on their overall effectiveness. 
  •  Starting Allegiance: the side you are aligned with at the start of the game. 
  •  Initiative: this number is used to determine initial turn order. 
  •  Starting Region: which of the five regions you place your character mini in to start the game. 

Each leader in the game is accompanied by two unique action cards that can be used during gameplay. Although these action cards can only be utilized once per round, they will be replenished at the beginning of round two. These action cards are specifically designed to complement your leader's strengths and assist in developing your overall strategy.

For the first deep dive, let's take a look at Uhtred of Bebbanburg, King Alfred and Aelswith.

Uhtred of Bebbanburg

  • Initiative: 1
  • Starting Region: Northumbria
  • Starting Allegiance: Dane
  • Starting Action Tokens: 5
  • Starting Affinity: 2 Dane, 1 West Saxon, 1 Merician, 0 Northumbrian.
  • Primary Action: 2 Action Tokens to move 1 region.
  • Abilities:

1.  After Uhtred moves, he may move one additional region.

2. Uhtred is 2 strength in round one and 3 strength in round two.

  • Uhtred's Action Cards:

1. Tactical Strike - Move 1 army to an adjacent region, and then remove up to 2 armies from the region. Then, gain 1 West Saxon, 1 Mercian. or 1 Northumbrian Affinity. (This is a primary action).

2. Change of Heart - You must change your Allegiance. Then gain 1 Dane Affinity. (This is a primary action).

Uhtred possesses some truly remarkable abilities that, when combined effectively, can accomplish a great many things. One of the most impressive aspects of Uhtred's skillset is his ability to provide a significant boost to his allies in times of conflict. This can prove to be a game-changer, turning the tide of battle in favor of his current faction. Additionally, Uhtred's exceptional movement capabilities can provide his team with tactical advantages that are difficult for opponents to counter.

In this game, timing is everything. Knowing when to play your cards and when to utilize the Market Actions in conjunction with them is crucial to success. This is one of the most exciting aspects of the game, as it requires careful planning and strategic thinking to determine the optimal order in which to use your cards. With Uhtred on your side, you can rest assured that you have a powerful ally who can help you achieve victory.

The concept of board state lies at the core of how you will utilize your cards and abilities. Communication with your fellow players is always a crucial factor, and while strategizing with others can be enjoyable and beneficial, ultimately, there can only be one victor. Therefore, it is imperative that you find ways to distinguish yourself from your opponents during conflicts. Fortunately, Uhtred possesses the power to do just that. By bolstering the strength of his current Allegiance and region, he can effectively tip the scales in his favor. This unique and tactical ability sets him apart from other characters who may also benefit from switching Allegiances. So, if you want to emerge victorious, consider incorporating Uhtred's powers into your gameplay strategy.

Uhtred is a versatile character in the game, as he can move across the board with ease and drop into conflicts to greatly impact their outcome. However, players must always keep in mind their ranking on the Affinity track during gameplay. If a player is higher on the track than you and you are aligned during a conflict, they will gain more Victory Points (VP) than you. This creates some exciting moments at the table, as players must balance scoring VP while limiting their opponents' gains. The depth of tactics required to succeed with Uhtred is both awesome and fun.

To play Uhtred effectively, players must switch back and forth between regions and boost the current region. This requires careful consideration of movement across the board. However, Uhtred does have a weakness in his Change of Heart card. Unlike other heroes, Uhtred is required to change allegiance, which can be a disadvantage. Players must plan accordingly if they want to gain the Dane affinity from Change of Heart each round.

Overall, Uhtred is a fun and dynamic character to play in the game. His ability to move across the board and impact conflicts makes him a valuable asset. However, players must be strategic in their gameplay to maximize his potential and avoid his weaknesses.

King Alfred

  • Initiative: 8
  • Starting Region: Wessex
  • Starting Allegiance: Saxon
  • Starting Action Tokens: 7
  • Starting Affinity: * Dane, 3 West Saxon, 1 Merician, 2 Northumbrian.
  • Primary Action: 1 Action Token to move 1 region.
  • Abilities:

1. Alfred cannot have Dane Allegiance (his Dane Affinity is 0). If he were to gain any amount of Dane Affinity or change Allegiance, he instead gains 5 VP.


2. Other players CANNOT change Allegiance to Dane if their leader is in Alfred's region. If a player changes Allegiance to Saxon and their leader is in Alfred's region, they gain 3 action tokens.

  • Alfred's Action Cards:

1. Raise the Fyrds - Add 2 West Saxon armies to a region that is adjacent to a Region with at least 2 Dane armies. Then, remove 1 army from that Region. (This is a primary action).


2. Unite the Kingdoms - If the Saxons have a higher Strength in the Region: In Wessex gain 1 West Saxon Affinity, in Mercia gain 1 Mercian Affinity, and in Wales gain 1 Northumbrian Affinity. This action does not end the player's turn. (This is a secondary action).

Playing as Alfred is a unique and intriguing experience. Unlike other characters, Alfred is bound to his Saxon cause and cannot switch sides during gameplay. This unwavering loyalty is both his greatest strength and weakness. However, Alfred has a few tricks up his sleeve to aid him in his mission.

One of Alfred's advantages is his ability to move between regions at a lower cost than other players. This allows him to enter conflict regions more easily and sway Saxon leaders to remain loyal to their cause. Additionally, this can entice Dane players to join Alfred's side, further boosting Saxon strength in the region. It is crucial to utilize this power to its fullest potential in order to secure victory.

When players do switch to Alfred's side, they are rewarded with three valuable Action Tokens. These tokens can be hard to come by, especially if a player has won multiple regions in a round. Therefore, Alfred's power to attract and retain players is a significant asset.

To maximize Alfred's potential, it is important to quickly increase his Saxon Affinity. Drafting Friendship cards and utilizing his Unite the Kingdoms card can greatly boost his Affinity and give him an edge in the game. The fact that Unite the Kingdoms is a secondary action allows for even more strategic opportunities.

Alfred's strength lies in forming alliances with other players who have Saxon Allegiance. Collaborating with other players and strategizing pairings can be highly effective for Alfred, as he has a lot to offer other players if they switch sides and come to his region. The character exudes a commanding presence on the board and is a formidable opponent when his strengths are utilized.

In conclusion, playing as Alfred requires a unique approach and careful planning. However, with his special abilities and rewards, he can be a formidable force in the game.

Aelswith

  • Initiative: 10
  • Starting Region: Wessex
  • Starting Allegiance: Saxon
  • Starting Action Tokens: 1
  • Starting Affinity: 0 Dane, 3 West Saxon, 0 Merician, 1 Northumbrian.
  • Primary Action: 2 Action Tokens to move 1 region.
  • Abilities: 

1. Each time you pass, gain 1 Action Token.


2. When Saxons win a Conflict in Aelswith's Region, only West Saxon armies can score for that Region, but all players score 2x the point value for the West Saxon armies.

  • Aelswith's Action Cards:

1. Summon - Move any 1 Leader/Hero from any Region to Aelswith's Region. Then gain 1 West Saxon Affinity. Then, add 1 army to any Region.


2. Banish - Move any 1 Leader/Hero in Aelswith's Region to a Region of your choice. The gain 1 West Saxon, 1 Mercian, or 1 Northumbrian Affinity. Then you may change your Allegiance.

Aelswith is a truly unique character in the game. Her starting limitation of only one action token can be challenging, but her special ability presents an opportunity for her to gain more tokens when she passes. This can be a game-changer, especially in certain conflicts. As the conflict drags on, Aelswith can pass multiple times and collect more tokens. To play this character effectively, you need to consider passing in a single conflict to build up your token supply. As the game progresses, you can pass when necessary to gain the tokens you need to make things happen. It's not difficult to do, but it requires careful planning and consideration of the other players' actions. Passing in this game has its advantages, as it allows you to keep your cards and tokens for a big action later, and it also keeps your strategy hidden from other players.

Aelswith's power to double the West Saxon victory point total is a significant advantage that should be incorporated into your strategy when playing her. She can be a powerful ally to any Saxon leader, and her two cards, Banish and Summon, can also create incredible combos. The ability to bring someone to your side to turn the tide of battle is a great ability, and her other card, which allows her to banish a character from her region, gain affinity, and then flip sides to turn a conflict in that region, can also wreak havoc on other players by moving them. Aelswith is the only character that can do these things, and they can really change the outcome of a conflict or two.

Playing this character is a thrilling experience, especially when you achieve a Saxon victory. To ensure a big score, it's crucial to have a strong Affinity in the West Saxons. The payoff is incredibly rewarding, and while you may not score in every conflict, when you do, it's a game-changer. This character possesses some impressive abilities that can help you separate yourself from other players. While other players may score when Saxons win, they won't receive the x2 score if they're not in Aelswith's region. If they are, they better be strong in West Saxon because their other Saxon Affinities won't score at all. It may take a few plays to fully grasp how to make the most of this character's abilities, but it's definitely worth the effort. Playing this character is not only fun but also highly thematic.

I trust that you found the information on these three leaders informative and perhaps even gained some valuable insights on general strategy. Your unwavering support is greatly appreciated, and I am eager to delve into the profiles of other notable leaders in upcoming updates. Thank you for your continued interest.

Sincerely,

Michael

Welcome to The Last Kingdom Board Game
about 1 year ago – Tue, Mar 28, 2023 at 10:23:15 PM

Hello everyone,

Welcome to The Last Kingdom Board Game Kickstarter!

As huge fans of the Netflix show, our team is honored to be bringing this incredible game to your tables.

PC: Adam Mucha, Weekly Game Night

Thank you for being a day one backer!

Whether this is your first Kickstarter project, your first Gamelyn Games project, or you're a frequent Kickstarter backer. Thank you for being here. Your support is deeply appreciated. It is because of backers like yourselves pledging support on Kickstarter that we're able to make exciting games like The Last Kingdom Board Game.

Please feel encouraged to share your thoughts on the game, the campaign and anything The Last Kingdom related. If you have questions, please ask. l will also keep the FAQ updated, so you can check there as well.

I know for some of you this is your first Kickstarter. Let me be the first to say thank you for choosing The Last Kingdom Board Game as your first project! We're elated to have you as part of this project and we hope you find a welcoming group to enjoy the next 16 days of the project with.

I'm committed to doing everything I can to make your experience enjoyable and worth your time and support.

My promise to all of you, as a faithful project creator, is that our team will read all comments and emails, consider all points of view and answer a ridiculously high amount of the questions!

We will be present and involved daily during the project and we will be diligent about delivering the final product as close to the estimated date, and as glorious in form, as possible!

So welcome again to all our backers. We truly hope that our games will change your gaming life as you know it! 

PC: Adam Mucha, Weekly Game Night

What to expect

As you may have already noticed, we are doing things a little differently with this project. For starters, we are not offering stretch goals and have instead included all premium upgrades and extra components right out the gate. We're committed to quality and committed to giving you the very best version of the game!

Project Updates

As a result of no stretch goals, this project will also have fewer updates while the project is live. Instead we will post only a few updates while the project is live that will concentrate on gameplay content, like strategy tips for each of the unique leaders in the game. 

Please don't confuse fewer updates while the project is live with less involvement from us. We will be actively checking the comment section and being involved every day.

After the project concludes, we will post monthly updates to keep everyone informed on the progress of production and fulfillment.

Featured Video

This update's featured video is brought to you by Weekly Game Night. Adam does a great job going over the game play in a concise and informative way. He also includes some fantastic editing and imagery.  Enjoy!

In closing

Lets all remember to keep our community friendly, considerate and accepting of others' opinions!

Also, please check out our FAQ! You may find the answers you are looking for as we work our way through the comments.

Talk to you all again soon!

Sincerely,

Michael Coe

CEO - Gamelyn Games